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Lesson Plans/Art and Design/Year 6/Digital Art: Animation
Year 6Art and DesignKS2

Digital Art: AnimationYear 6 Lesson Plan

National Curriculum: Art and Design KS2 — To improve their mastery of art and design techniques; to know about great artists, craft makers and designers; to use digital tools as part of art and design practice.

Overview

Pupils explore animation as an art form with a history stretching from early flipbooks and zoetropes to Pixar's digital storytelling and Aardman's stop-motion craft. They learn the principles of animation and apply them to create a short frame-by-frame digital animation. The unit combines artistic design, narrative thinking and technical digital skill, providing a distinctive and contemporary end-of-primary art experience.

Learning Objectives

  • To know about the history and key principles of animation as an art form
  • To create a short frame-by-frame digital animation using a tablet app
  • To apply at least two animation principles: timing, anticipation or squash and stretch
  • To evaluate the finished animation as a narrative and aesthetic product, reflecting on what works and why

Key Vocabulary

animation
The process of creating the illusion of movement by displaying a sequence of images very rapidly
frame
A single still image in an animated sequence
frame rate
The number of frames shown per second — the higher the frame rate, the smoother the movement
anticipation
An animation principle where a character prepares for an action before doing it
squash and stretch
An animation principle where objects deform as they move to suggest weight and elasticity
storyboard
A sequence of drawings showing the planned shots and actions of an animation

Suggested Lesson Structure

10m
Introduction

Brief history of animation: show a Victorian zoetrope or phenakistoscope strip, then flip book, then a 1-minute clip of early Disney animation, then a clip from a Pixar film. Ask: what has changed? What has stayed the same? Introduce the 12 principles of animation — show anticipation, squash and stretch and timing with simple examples drawn on the board.

15m
Demonstration

Using the chosen app (e.g. FlipaClip, Stop Motion Studio or Procreate animation) demonstrate on the projected screen: creating a new animation document, drawing frame 1, duplicating it to frame 2 and making a small change, using the onion skin feature to see the previous frame while drawing the next. Show how 6 frames per second gives a usable animation speed for simple projects.

20m
Exploration

Pupils complete a storyboard for a 4-8 second animation (approximately 24-48 frames at 6fps). They choose a simple scenario: a bouncing ball, a walking figure, a flower growing, a character jumping. They then begin animating, starting with the key frames (the most important positions) and filling in between frames. Teacher circulates supporting technical use of the app.

10m
Independent making

Pupils refine their animations, adding colour, adjusting timing and ensuring the movement is smooth at key moments. They add a simple title frame at the start and an end frame. Animations are exported as video files and saved ready for the class screening.

5m
Reflection and display

Class animation screening: each animation is played twice. After all animations, class vote on: most convincing movement, clearest narrative, most creative idea and best use of anticipation. Pupils reflect in writing on what they would change and why animation is valuable as an art form.

Common Misconceptions

  • Pupils often try to make too many things happen in their animation, resulting in a confused, overlong sequence — encourage a single clear action and do it well
  • Some pupils make each frame very different from the previous one, creating jumpy movement rather than smooth animation — teach the onion skin feature as the key tool for smooth frame-to-frame transitions

Prior Knowledge

Pupils should already be able to:

  • Digital art skills from the Year 4 Digital Art unit
  • Narrative and storyboarding from English and Computing
  • Knowledge of Pixar and Aardman from media experiences and Y6 art movement studies

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