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Lesson Plans/PE/Year 1/Fundamentals — Running, Jumping and Throwing
Year 1PEKS1

Fundamentals — Running, Jumping and ThrowingYear 1 Lesson Plan

National Curriculum: PE KS1 — master basic movements including running, jumping, throwing and catching; develop balance, agility and co-ordination; apply these in a range of activities

Overview

Pupils develop the fundamental movement skills of running, jumping and throwing through games, challenges and exploration. They practise different ways of travelling, experiment with jumping for height and distance, and throw a variety of equipment with increasing control. The lesson builds physical confidence and vocabulary to describe movement.

Learning Objectives

  • Perform different types of running — fast, slow, on the spot, dodging — with control.
  • Jump in different ways: two feet to two feet, one foot to two feet, for height and distance.
  • Throw a ball, beanbag and quoit using a pushing action with a preferred hand.
  • Describe what their body is doing using simple movement vocabulary.

Key Vocabulary

travel
To move from one place to another
jump
To push off the ground with one or both feet and go into the air
throw
To send an object through the air using your hand and arm
control
Moving your body or an object steadily and with purpose
balance
Keeping your body steady without falling
land
Coming back down to the ground after a jump, bending knees to absorb impact

Suggested Lesson Structure

10m
Warm-up

Pupils move freely around the space — walk, jog, skip. On a signal: freeze. Change signal to mean: jump, spin, sprint. Introduce 'traffic lights': red = stop, amber = jog, green = sprint. Progressively add dodging around cones.

20m
Teaching input

Focus 1 — Running: demonstrate sprinting with arm drive and high knees; pupils sprint between cones in pairs. Focus 2 — Jumping: practise standing broad jump, land on two feet with bent knees (show soft landing vs. stiff landing). Attempt one-foot takeoff to two-foot landing over a low hurdle. Focus 3 — Throwing: underarm throw of a beanbag at a target hoop on the floor; overarm throw of a soft ball at a wall target. Discuss: which throw goes further? Which is more accurate for a short distance?

15m
Guided practice

Circuit of four stations (2 mins each, rotate): (1) Sprint relay between cones. (2) Standing broad jump — mark landing spot with chalk. (3) Underarm throw into a hoop from increasing distance. (4) Overarm throw at a wall target. Teacher observes and gives individual feedback on technique.

10m
Independent practice

Personal challenge: each pupil picks one activity (run, jump or throw) and tries to beat their own best — sprint faster, jump further or throw more accurately. They self-count how many targets they hit out of ten throws, or how many times they can jump in 30 seconds.

5m
Plenary

Return to a circle. Each pupil demonstrates one thing they improved. Review: what does your body need to do to jump far? (Swing arms, push off hard, land with bent knees.) What helps you throw accurately? Cool down: slow stretches for legs and shoulders.

Common Misconceptions

  • Pupils often land stiff-legged after jumping, risking injury — reinforce bent knees on landing every time.
  • Thinking throwing harder always means throwing further — accuracy and release angle matter as much as force.

Prior Knowledge

Pupils should already be able to:

  • Basic gross motor skills developed through Early Years physical play.
  • Awareness of personal space and simple PE rules from EYFS/Reception.

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