Staffroom
Lesson Plans/PE/Year 2/Invasion Games — Tag and Space
Year 2PEKS1

Invasion Games — Tag and Space — Year 2 Lesson Plan

National Curriculum: PE KS1 — engage in competitive and co-operative physical activities; master basic movements; apply these in a range of activities; begin to understand tactics

↓ Download lesson plan (Word)↓ Word mat60 minutes · free, editable, no sign-up

Overview

Pupils are introduced to the principles of invasion games through tag-based activities and small-sided games. They learn to use space to their advantage — moving into gaps, changing direction to lose a defender, and working with a partner to keep possession. The lesson develops tactical thinking, spatial awareness and communication skills alongside physical fitness.

Invasion Games — Tag and Space learning objectives

  • Move into space to receive a pass or to make it difficult for a defender to tag them.
  • Change direction and speed to avoid a defender in tag games.
  • Pass to a partner who is in a better position.
  • Describe one tactic they used and explain why it was effective.

Success criteria

  • I can move into a space so a defender cannot reach me.
  • I can change speed and direction to dodge.
  • I can pass to a teammate who is free.
  • I can say one tactic my team used.

Key Vocabulary

invasion
A game where one team tries to move into the other team's space to score
space
An empty area of the pitch that a player can move into
defend
To try to stop the other team from scoring or gaining possession
attack
To try to score or gain possession
possession
Having control of the ball
tactic
A plan or method you use to help your team

Suggested Lesson Structure

10m
Warm-up

Tag game: two taggers with bibs. If tagged, stand still with arms out — can be freed by a teammate crawling under their arms. Introduce concept of space: 'Don't bunch together — spread out!' Change taggers after two minutes. Debrief: what made it easy to avoid being tagged? (Moving into gaps, changing direction.)

20m
Teaching input

Introduce invasion games concept: one team tries to move into the other's half to score. Key principles: create space (attackers spread out), deny space (defenders mark), pass into space (not at a player's feet). Demonstrate a 2v1 — attacker with ball, one support attacker, one defender. When should you pass? (When you're about to be tagged, when your partner is free.) Pupils practise 2v1 in small grids. Coaching: 'Show for the ball — call your partner's name.'

15m
Guided practice

3v2 game in a grid: attackers try to carry a ball to the end line without being tagged. If tagged, ball goes to defenders. Teacher circulates: pause and ask questions — 'Why did you pass then? Where was the space?' Rotate defenders. Debrief after each two-minute game: one tactic that worked.

10m
Independent practice

Small-sided game: 4v4 in a larger grid, same rules. Teams discuss a tactic before they start. Rotate teams after four minutes. Teacher observes and notes pupils demonstrating good spatial awareness.

5m
Plenary

Gather in a circle. Ask: what is 'space' in a game? Why do attackers want space? Why do defenders want to deny it? What happened when your team spread out? Cool down: walking jog around the perimeter, then gentle stretches.

Support and extension for invasion games — tag and space

Support

  • Make the grid bigger so there is more space to find, and use one defender fewer.
  • Use a softer, larger ball or a beanbag for passing.
  • Give a simple cue to remember: “Spread out, call out, pass to the free person.”

Extension

  • Shrink the grid or add a defender so pupils have to create space, not just find it.
  • Introduce a “no running with the ball” rule so the team must pass to move forward.
  • Ask pupils to coach a group, giving one tip about spacing.

Check for understanding

Quick questions for the plenary or an exit ticket. Tap a question to see the answer.

1. Where should you stand to get the ball from a teammate?

Answer: In a space away from defenders, where your teammate can see you.

2. When is a good time to pass?

Answer: When you are about to be tagged, or when a teammate is free and closer to the end line.

3. What should defenders try to do?

Answer: Mark attackers and close down the space so passes are hard.

4. Name one way to dodge a tagger.

Answer: Change direction, change speed or make a fake move.

Resources you will need

  • Cones to mark grids
  • Bibs in two colours
  • Soft balls or beanbags
  • A whistle or signal for stopping play

Common Misconceptions

  • Pupils often ball-watch and cluster around whoever has the ball — explicitly teach and reward moving away from the ball into space.
  • Thinking passing is giving away control — passing to a better-placed partner is the most effective way to keep and advance possession.

Prior Knowledge

Pupils should already be able to:

  • Experience of simple tag games and chasing/fleeing from Year 1.
  • Basic running, dodging and changing direction skills.

Want a personalised version of this lesson?

Use Staffroom to generate a complete lesson plan tailored to your class — add context about ability, recent learning, or specific pupils and get a plan ready to teach. Free plan, no card required.

Try Staffroom free →