Year 3 Computing Lesson Plans
6 free lesson plan frameworks for Year 3 Computing. Each includes learning objectives, key vocabulary, lesson structure, and common misconceptions.
Programming
Sequences and Loops
Pupils extend their programming knowledge by learning to use loops to repeat sections of code efficiently.
Events and Actions in Programs
Pupils extend their Scratch programming skills by exploring events and actions — how programs respond to user input such as key presses, mouse clicks, and broadcasts.