Year 3 Computing Lesson Plans
6 free Year 3 Computing lesson plans for KS2. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.
Year 3 is the first year of Key Stage 2 and marks a significant step forward in computing. Pupils move from the concrete, unplugged activities of KS1 into a more systematic engagement with how computers work, how they communicate, and how software is designed and built. The six units across the year give pupils a balanced experience of all the strands identified in the KS2 National Curriculum: programming, data and information, networks, creating media, and online safety.
Programming
Pupils extend their programming knowledge by learning to use loops to repeat sections of code efficiently.
Pupils extend their Scratch programming skills by exploring events and actions — how programs respond to user input such as key presses, mouse clicks, and broadcasts.
Digital Creativity
Data and Information
Year 3 Computing through the year
Connecting Computers
Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web.
Connecting Computers lesson plan →Sequences and Loops in Scratch
Design, write and debug programs that accomplish specific goals.
Sequences and Loops lesson plan →Branching Databases
Select, use and combine a variety of software to design and create programs, systems and content.
Branching Databases lesson plan →Searching and Evaluating Online Information
Use search technologies effectively.
Searching and Evaluating Online Information lesson plan →Desktop Publishing
Select, use and combine a variety of software to design and create a range of content.
Creating Digital Media lesson plan →Events and Actions in Programs
Design, write and debug programs that accomplish specific goals.
Events and Actions in Programs lesson plan →