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Year 6 Computing Lesson Plans

4 free Year 6 Computing lesson plans for KS2. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.

Year 6 is the culmination of the KS2 computing curriculum. Pupils revisit and extend every major strand — programming, networks, data, media, and online safety — at a level of depth and independence appropriate to the end of primary education. A key theme this year is computational thinking as a transferable skill: the ability to decompose complex problems, identify patterns, use abstraction, and design systematic solutions.

Year 6 Computing through the year

Autumn 1 · Programming

Programming for Real-World Problems

Design, write and debug programs that accomplish specific goals, decomposing problems into smaller parts.

Programming for Real-World Problems lesson plan →
Autumn 2 · Data and Information

Data and Information

Collect, analyse, evaluate and present data and information.

Data and Information lesson plan →
Spring 1 · Networks

Networks — How Data Travels

Understand computer networks including the internet.

Spring 2 · Online Safety

Cybersecurity and Online Safety

Use technology safely, respectfully and responsibly.

Cybersecurity and Online Safety lesson plan →
Summer 1 · Creating Media

Creating Media — Web Design

Select, use and combine a variety of software to design and create a range of content.

Web Design — HTML Basics lesson plan →
Summer 2 · Programming

Computational Thinking

Apply their understanding of algorithms, decomposition, abstraction, and pattern recognition to a range of problems.

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