Year 6 Computing Lesson Plans
4 free Year 6 Computing lesson plans for KS2. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.
Year 6 is the culmination of the KS2 computing curriculum. Pupils revisit and extend every major strand — programming, networks, data, media, and online safety — at a level of depth and independence appropriate to the end of primary education. A key theme this year is computational thinking as a transferable skill: the ability to decompose complex problems, identify patterns, use abstraction, and design systematic solutions.
Year 6 Computing through the year
Programming for Real-World Problems
Design, write and debug programs that accomplish specific goals, decomposing problems into smaller parts.
Programming for Real-World Problems lesson plan →Data and Information
Collect, analyse, evaluate and present data and information.
Data and Information lesson plan →Networks — How Data Travels
Understand computer networks including the internet.
Cybersecurity and Online Safety
Use technology safely, respectfully and responsibly.
Cybersecurity and Online Safety lesson plan →Creating Media — Web Design
Select, use and combine a variety of software to design and create a range of content.
Web Design — HTML Basics lesson plan →Computational Thinking
Apply their understanding of algorithms, decomposition, abstraction, and pattern recognition to a range of problems.