Year 1 Computing Lesson Plans
4 free Year 1 Computing lesson plans for KS1. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.
Year 1 introduces pupils to computing as a subject in its own right. At this stage, learning is grounded in concrete, playful experiences: giving instructions to floor robots, creating pictures and simple text on screen, and beginning to think about how to stay safe online. The six units across the year provide a broad and balanced introduction to the three main strands of the KS1 National Curriculum — algorithms and programming, uses of technology, and online safety.
Programming
Pupils are introduced to the concept of an algorithm as a precise set of instructions for completing a task.
Pupils deepen their understanding of sequencing by creating and ordering instructions in programming tools such as ScratchJr or Bee-Bot.
Pupils use Beebot floor robots to explore the concepts of sequencing, direction, and debugging in a concrete, hands-on way.
Year 1 Computing through the year
What is an Algorithm?
Understand what algorithms are and how they are implemented as programs on digital devices.
What Is an Algorithm? lesson plan →Sequencing Instructions
Understand that algorithms are implemented as programs that execute in a precise order.
Sequencing Instructions lesson plan →Programming with Beebots
Create and debug simple programs.
Programming with Beebots lesson plan →Creating with Technology
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Online Safety
Use technology safely and respectfully, keeping personal information private.
Online Safety — Year 1 lesson plan →Unplugged Computing
Understand what algorithms are and how they are implemented as programs on digital devices.