Staffroom

Year 1 Computing Lesson Plans

4 free Year 1 Computing lesson plans for KS1. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.

Year 1 introduces pupils to computing as a subject in its own right. At this stage, learning is grounded in concrete, playful experiences: giving instructions to floor robots, creating pictures and simple text on screen, and beginning to think about how to stay safe online. The six units across the year provide a broad and balanced introduction to the three main strands of the KS1 National Curriculum — algorithms and programming, uses of technology, and online safety.

Year 1 Computing through the year

Autumn 1 · Programming

What is an Algorithm?

Understand what algorithms are and how they are implemented as programs on digital devices.

What Is an Algorithm? lesson plan →
Autumn 2 · Programming

Sequencing Instructions

Understand that algorithms are implemented as programs that execute in a precise order.

Sequencing Instructions lesson plan →
Spring 1 · Programming

Programming with Beebots

Create and debug simple programs.

Programming with Beebots lesson plan →
Spring 2 · Creating Media

Creating with Technology

Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Summer 1 · Online Safety

Online Safety

Use technology safely and respectfully, keeping personal information private.

Online Safety — Year 1 lesson plan →
Summer 2 · Programming

Unplugged Computing

Understand what algorithms are and how they are implemented as programs on digital devices.

Want a lesson plan tailored to your class?

Staffroom builds complete lesson plans around your pupils from a topic and year group. Free plan, no card required.

Try Staffroom free →All Computing plans