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Year 4 Computing Lesson Plans

4 free Year 4 Computing lesson plans for KS2. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.

Year 4 deepens pupils' understanding across all strands of the KS2 computing curriculum. The pivotal new concept this year is selection — the ability of a program to make decisions using if/else structures. Pupils encounter this in Scratch and begin to appreciate that programs can behave differently depending on conditions, making them far more powerful than simple sequences or loops.

Year 4 Computing through the year

Autumn 1 · Programming

Selection in Programming

Design, write and debug programs that accomplish specific goals.

Selection in Programming lesson plan →
Autumn 2 · Data and Information

Data — Spreadsheets

Select, use and combine a variety of software to accomplish given goals.

Spreadsheets and Data lesson plan →
Spring 1 · Creating Media

Creating Media — Audio Production

Select, use and combine a variety of software to design and create a range of content.

Spring 2 · Networks

Networks and Communication

Understand computer networks including the internet.

Networks and Communication lesson plan →
Summer 1 · Online Safety

Online Safety — Managing Online Information

Use search technologies effectively and be discerning in evaluating digital content.

Summer 2 · Programming

Further Programming — Loops and Selection

Design, write and debug programs that accomplish specific goals.

Further Programming — Loops and Selection lesson plan →

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