Year 4 Computing Lesson Plans
4 free Year 4 Computing lesson plans for KS2. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.
Year 4 deepens pupils' understanding across all strands of the KS2 computing curriculum. The pivotal new concept this year is selection — the ability of a program to make decisions using if/else structures. Pupils encounter this in Scratch and begin to appreciate that programs can behave differently depending on conditions, making them far more powerful than simple sequences or loops.
Programming
Pupils learn to use selection (if/then/else) in programs to make decisions based on conditions.
Pupils revisit loops and selection as separate concepts before exploring how they can be combined within a single program.
Networks & the Internet
Year 4 Computing through the year
Selection in Programming
Design, write and debug programs that accomplish specific goals.
Selection in Programming lesson plan →Data — Spreadsheets
Select, use and combine a variety of software to accomplish given goals.
Spreadsheets and Data lesson plan →Creating Media — Audio Production
Select, use and combine a variety of software to design and create a range of content.
Networks and Communication
Understand computer networks including the internet.
Networks and Communication lesson plan →Online Safety — Managing Online Information
Use search technologies effectively and be discerning in evaluating digital content.
Further Programming — Loops and Selection
Design, write and debug programs that accomplish specific goals.
Further Programming — Loops and Selection lesson plan →