Staffroom

Year 2 Computing Lesson Plans

4 free Year 2 Computing lesson plans for KS1. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.

Year 2 consolidates and extends the computing concepts introduced in Year 1. Pupils move from physical floor robots to on-screen programming using ScratchJr, where they encounter events for the first time — understanding that programs can respond to user actions. They also begin working with data in a more structured way, collecting information and representing it as pictograms.

Year 2 Computing through the year

Autumn 1 · Programming

Programming with ScratchJr

Design, write and debug programs that accomplish specific goals.

Programming with ScratchJr lesson plan →
Autumn 2 · Programming

Debugging

Use logical reasoning to detect and correct errors in algorithms and programs.

Debugging lesson plan →
Spring 1 · Online Safety

Online Safety and Digital Citizenship

Use technology safely and respectfully, keeping personal information private.

Online Safety lesson plan →
Spring 2 · Data and Information

Pictograms and Data

Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Pictograms and Data lesson plan →
Summer 1 · Creating Media

Animated Stories

Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

Summer 2 · Creating Media

Using Technology Purposefully

Use technology purposefully to create, organise, store, manipulate and retrieve digital content.

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