Year 2 Computing Lesson Plans
4 free Year 2 Computing lesson plans for KS1. Each includes learning objectives, key vocabulary, a timed lesson structure and common misconceptions, and downloads as an editable Word document.
Year 2 consolidates and extends the computing concepts introduced in Year 1. Pupils move from physical floor robots to on-screen programming using ScratchJr, where they encounter events for the first time — understanding that programs can respond to user actions. They also begin working with data in a more structured way, collecting information and representing it as pictograms.
Programming
Year 2 Computing through the year
Programming with ScratchJr
Design, write and debug programs that accomplish specific goals.
Programming with ScratchJr lesson plan →Debugging
Use logical reasoning to detect and correct errors in algorithms and programs.
Debugging lesson plan →Online Safety and Digital Citizenship
Use technology safely and respectfully, keeping personal information private.
Online Safety lesson plan →Pictograms and Data
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Pictograms and Data lesson plan →Animated Stories
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Using Technology Purposefully
Use technology purposefully to create, organise, store, manipulate and retrieve digital content.